OUR MISSION IS
TO MAKE FABULOUS GAMES PLAYED BY MILLIONS
OUR HISTORY
Anton has always been a fan of maths and computing since the childhood. In the middle years of university his father had an idea of starting a game development company seeing how many time Anton spent playing.
In 2003 the 3-man studio started doing games and it took 6 years until the first hit emerged. It was the Parking Mania standing at the top of iPhone store. And 250+ million people have played it since then.
More hit games were made later and there are more than 70 creative people doing great games together now in Mobirate.
What We Are About
Accomplishment
We favor results over micromanagement. We admire working with proactive people. We treat both fails and successes as the equal steps towards the goal.
Creativity
Does not come from the freedom of doing everything. We put the bold markers around the ideas and the creativity comes from the details that fill the gaps.
Community
People are social beings. Communities strive when they incorporate adequate, competent and empathetic members. We are trying to build such communities inside the company as well as outside among the player base of our games.